From battle- suited space marines to giant walking tanks, GURPS. Mecha covers the entire mecha genre! In this book you’ll find: • An easy-to-follow, step-by-step. on and All those both for and against the sourcebook expressing their opinions on everything form the artwork to the. Ever eager to find new ways to roleplay anime style, I decided to grab a copy of the long-awaited GURPS Mecha, which would at long last bring giant robots into .

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From battlesuited space marines making an orbital drop to cinematic Japanese anime action featuring giant walking tanks piloted by beautiful alien princesses, GURPS Mecha covers the entire genre of mecha action!

An easy-to-follow step-by-step guide to building mecha. Think of it like a tank.

Thread Tools Show Printable Version. Good Deeds Gone Unpunished! The complete bibliography is online, with links to every referenced book, movie, etc. Privacy Policy Contact Us. GURPS Robots — Detailed rules for designing, building, and playing robots — from the tiniest nanobots to the mightiest megabots. Originally Posted by Akagi. Character creation rules for mecha-genre characters and cinematic aliens.

Strong, but with no cheese in it. Why not make the mechs the same, or almost the same. I’ll mostly ecco what others have said.


Main adversaries being other nations that might have missed out on tech and eventually aliens returning to deal with technological usurpers. Are you talking Mechs, like BattleTech or Chrome Hounds where they’re fairly slow and plodding and just an advanced tank. You’d need to set some groundrules, such as typical, minimal and maximal values or DR and Innate Mecua, and likely you’d need a basic Mecha Template, too.

GURPS Mecha 3rd vs 4th Edition

Mecha are best emulated by super powers and a mechw suspension of disbelief. I would really ,echa to see a game made by Obryn, Kurald Galain, and Knaight from these forums. Advice on using mecha in everything from alien invasions to superhero campaigns, and suggestions for running anime-themed adventures. Warehouse 23 offers worldbooks, supplements, and adventures, yurps physical and mechha formats, for GURPS — as well as many of our other game lines.

I would buy the hell out of that. Last edited by lachimba; at Find More Posts by Mark Skarr. My idea is to keep them small SM 3 or 4, but give them similar stats to a modern tank, only ridiculously more maneuverable and armed with super weapons so they can butcher tech level 8 technology. Originally Posted by lachimba One problem that I can see with this is that the GM might have to come up with a lot of scenarios to get the players outside of their mechs. Surf our site for the files you want.


PM me your email and I can see about sending you the wiki. GURPS 4e seems to have a bigger following, but it’s a marginal advantage. Sample mecha and battlesuits.

That way you don’t have to have any trouble with point costs and abilities but can just assign them whatever you feel like. Find More Posts by lachimba.

I’m not joking one bit. Scott The New World, Part 9: So actually one might ask, when are they actually going to use their mechs outside of direct combat situations?


It’s all about the internal struggle of the pilots and their ability to learn from their mistakes. That would nicely model the highly cinematic nature of mecha combat, and keep human interaction believable. That way I could let each player design a pilot character for non mechz, but buy the mech as an expensive combat focussed ally.