Amber Diceless Role-Playing: Diceless Role-Playing System [Erick Wujcik] on My absolute favorite roleplaying game and my first edition book that I have had. AMBER Diceless Role-Playing is a system set in, and designed around Roger Zelazny’s Amber universe. It features a unique (for its time) diceless resolution. When I was at university – so many years ago – a game was Called Amber Diceless Roleplaying, it cast the player characters as the sons.

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Since they have paid points for the items, they are a part of the character’s legend, and cannot lightly be destroyed.

The fact is that role-playing between the player and the Dungeon Master is somewhat limited. Sorry, your blog cannot share posts by email.

Amber Diceless RPG

If you’re dealing diceless one of the older NPC Amberites, like the characters from the actual rolepaying, you can pretty much assume they are better than you at everything. PatternLogrusShape-shiftingTrumpand magic. It is assumed that players will portray the children of the main characters from the books — the ruling family of Amber, known as the Elder Amberites — or a resident of the Courts.

In that, the characters were vying for the throne of Amber. Skip to main content. The Gamee Diceless Roleplaying Game dicrless a role-playing game created and written by Erick Wujcikset in the fictional universe created by author Roger Zelazny for his Chronicles of Amber. The Auction simulates a ‘history’ of competition between the descendants of Oberon for player characters who have not had dozens of decades to get to know each other.

Whoever ended up on the throne was the winner of the game. If there is a substantial difference between characters’ ranks, the conflict is generally over before the weaker character can react. Warfare, Endurance, Strength and Psyche.

The purest expression of this came during the game known as a Throne War. And it helped promote role-playing because the best allies for your character were the other characters.

This supplemental rule book includes the remaining elements from the Merlin novels, such as Broken Patterns, and allows players to create Constructs such as Merlin’s Ghostwheel.

So, the more role-playing the characters do with each other, the better the overall role-playing experience will be. Conflict resolution [ edit ] Always comes down to comparing one stat against another.

There are powerful Artifacts you can spend points on, but the game designer was actively apathetic to anti-pathetic to them, so their rules suck and the books repeatedly tells the GM to rip them out of players’ hands after they buy them, so this is one area of the game that is commonly subjected to houserules. The initial bidding helped set up the rivalries between the characters.


Amber Diceless RPG – 1d4chan

Instead, lower bidding characters are ranked in ascending order according to how much they have roleplwying, the characters becoming progressively weaker in that attribute as they pay less for it. The character who bids the most for an attribute is “ranked” first and is considered superior to all other characters in that attribute.

An auction at the beginning of the campaign determined how good the xmber were in relationship to each other in four basic statistics: Psyche for roleplayiing and magic EVERYBODY uses magic and has psionics, so it’s the most important Strength for lifting carrying, and hand-to-hand this is what makes fights deadly, so it’s the most important Endurance for dicelesa long you can last and this fuels any other endeavor, so it’s the most important Warfare for any kind of fighting, whether it be swords or guns or army tactics dicdless since this is used when you get into fights, this stat is qmber most important Yes, I see what I did there, but that’s the way it’s described in the book.

And, happily for those unfamiliar with the novels, the rulebook contains a useful summary of their events, though only as described in the novels because the narrator is not necessarily infallible and most GMs also tinker with the setting to their- look, basically, expect a lot of variety between Amber experiences. A willingness to spend as many points as possible on an attribute may improve your chances of a high ranking, but too reckless a spending strategy could leave a player with few points to spend on powers and objects.

Players are also allowed to overspend in moderationwith the points becoming bad stuff — bad luck which the Gamemaster should inflict on the character. It very much roleplaynig players if the DM can suggest some potential goals for characters, giving a view as to what directions the campaign may go. The first book assumes that gamemasters will set their campaigns after the Patternfall war; that is, after the end of the fifth book in the series, The Courts of Chaosbut uses material from the following books to describe those parts of Zelazny’s cosmology that were featured there in more detail.

This is why it’s very important for player characters to make anber they never get into fair fights. Retrieved 19 August That gives rise to an interesting situation. Unspent character points become good stuff — a good luck for the character. Cover art was commissioned [5] and pre-orders were taken, but it never arrived.


Things I learnt from Amber Diceless Roleplaying

The only limit is how bored your character would get studying. In MayRite Publishing secured a license from Diceless by Design to use the rules system with a new setting in the creation of a new product to be written by industry and system veteran Jason Durall.

The Amber family makes Eldrad and Creed look like amateurs because those guys have dicelsss had a ammber lifetime to learn how to be total rokeplaying. Well, that person over there beat you! The book includes some material from the short story “The Salesman’s Tale,” and some unpublished material cut from Prince of Chaos[ citation needed ] notably Coral’s pregnancy by Merlin. It meant that if you wanted to beat them, you needed to be tricky.

Amber Diceless Role-Playing Games

Characters with high psyche are presented as having strong telepathic abilities, being able to hypnotise and even mentally dominate any character with lesser psyche with whom they can make eye-contact. However, no new edition was released rolpelaying Guardians of Order went out ficeless business in All else being equal, a character with a higher rank in an attribute will always win a contest based on that attribute.

Views Read Edit View history. The former option is one presented in the book; the latter is known in the Amber community as an ” Amethyst ” game. Inhabitants of either pole can use one or both of the Roleplayimg and the Logrus to travel through Shadow. It often devolves to one-on-one, or at least has a very limited participation rate. Some details were changed slightly to allow more player choice — for example, players can be full Trump Artists without having walked the Pattern or the Logrus, which Merlin says is impossible; and players’ psychic abilities are far greater than those shown in the books.

By using this site, you agree to the Terms of Use and Privacy Policy. The game is ambef in the multiverse described in Zelazny’s Chronicles of Amber.